Escape From Tarkov How To Show Ping
The Debug Panel can be used to execute diverse commands for debug and testing purposes.
Usage
To open up and close the panel, printing ~ / Ö / Ø or check your control options. ESC too closes it.
It features commands with and without arguments, basic auto-complete via the arrow and TAB keys, besides as control groups separated by a dot.
Since there is no assistance
command, you tin can make use of a trick in the motorcar-complete feature to show all commands. Simply type in a dot followed by any letter of the alphabet and all available commands will show up, except for command groups, in which instance just the group proper name will be shown.
Commands
Below, you tin find a list of commands usable in the debug console. Text in square brackets, [], are parameters and need to replaced with numbers or words, depending on what fits. Proceed in mind that numbers have to be full numbers without whatever decimal places and words can't take any spaces in them.
fps [mode]
The fps
control enables a operation and debug overlay in the top-right corner of the screen. The [fashion]
parameter is used to command the corporeality of information visible in the overlay:
Fashion | Information | Screenshot |
---|---|---|
0 | Overlay disabled | |
one | FPS Limit Current FPS | |
2 | FPS Limit Current FPS RTT/Ping Packet Loss Player RTT | |
3 | FPS Limit Current FPS RTT/Ping Package Loss Player RTT Fixed Update measurements Update Fourth dimension in ms Game Update Time in ms Render Time in ms Full Frame Time in ms Hardware measurements |
performance.report
The operation.study
command group is used for performance testing. Information technology allows you to start and cease logging of various performance values at a fixed interval of 1 second. Run across below for the commands in the group:
performance.written report.showtime [optional:filename]
The performance.report.beginning
command is used to starting time a performance test, which besides sets the performance overlay to mode two. If a file name is provided, the output file tin be found in the game folder, next to the games executable. If a file name is not provided, it can be found in the latest log folder in the game files, catastrophe with "FDebug_performancereport".
operation.report.stop
The performance.report.stop
control is used to stop a operation test.
perftest [overall] [every] [label]
The perftest
control is an alternative, older command used for operation testing. Similarly to the performance.report
control group, it is used for performance testing. Using the command as well sets the functioning overlay to mode 3 and, for reasons unknown and possibly a bug, forces a new log binder to be created and used for any game logs of the current session.
It is non recommended to use this control over the the performance.report
command group due to its limited flexibility and less corporeality of logged data, as well equally potential bugs.
Parameter | Information |
---|---|
overall | Total length of the functioning exam, in seconds. |
every | Interval in which performance values are logged, in seconds. |
label | Proper noun of the perfomance exam, and so it tin exist constitute hands in the outfile file, since information technology can store multiple tests at the same time. |
The output file tin can exist plant in the latest log folder in the game files, ending with "FDebug_perftest".
quit
The quit
control can be used to force-close the game without the need for organisation tools, similar the task manager, or system key combinations, such every bit ALT+F4.
quit_with_code [code]
The quit_with_code
control is similar to the quit
command in the sense that it can exist used to force-close the game, even so information technology takes an additional parameter, [code]
, which allows an leave/error lawmaking to be specified.
wait [seconds]
The expect
command currently has no known use, just takes a parameter [seconds]
.
Source: https://escapefromtarkov.fandom.com/wiki/Debug_Console
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