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Mario Party Superstars All Maps

At present that the series has thankfully moved abroad from the linear board design that came with the car mechanics of the recent Mario Party games earlier Super Mario Party, Mario Party Superstars has gone even further to go back to the blazon of game design fans have been asking for. Maps are in one case over again sprawling, with multiple pathways, and unique aspects and twists on each one. This newest entry on the Nintendo Switch has already become a fan favorite, and possibly even the all-time game in the serial bar none. All the same, for those who haven't already rolled the die on this new game, the last game's lackluster number of maps may leave yous hesitating on picking up this new entry.

Mario Party Superstars is a beloved letter to the best games the series has to offer. All the mini-games are hand-selected from amongst the best the series has had, which is besides true for the maps. Each of the game's five boards has been pulled from the start three games on the N64 and given a fresh coat of pigment for the much more than powerful hardware. While five isn't a huge number, the quality of these maps is more than than enough to make up for it, and nosotros can e'er hope that Nintendo volition somewhen add more classic maps subsequently downwardly the line. If y'all're curious which classic maps fabricated the cutting for Mario Party Superstars, here's the total list.

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Yoshi's Tropical Island

Yoshi's island map overview

Starting with the oldest, we have Yoshi'south Topical Island back from the original Mario Party. This is a single-star board, making information technology the easiest difficulty rating of the entire list. This map has a informal tropical theme, with two islands, one called Watermelon Island and the other Cantaloupe Island, vaguely shaped similar Yoshi. The two islands are connected by two 1-way bridges with Thwomps guarding them. In order to pass, you must pay a price that gets one coin higher for each role player who passes.

There's a Boo infinite on the right island, and the Star tin only swap between 2 locations: One on each island. Wherever the star space isn't will be a Bowser space. Passing by Bowser volition trigger him to force y'all into buying an item for every bit much every bit 20 coins.

Peach'south Birthday Cake

Peach's cake board.

The second map from Mario Party back in Mario Party Superstars is the sugariness Peach'south Birthday Cake, a iii-star-rated board. Information technology'southward themed equally a double-layered pinkish cake adorned with frosting and fruit, with a detour out effectually a side of pudding. This is a slightly unique board because the star never moves from its spot near the height of the cake. This block isn't all that sweet, though, since the effect spaces effectually the bottom layer allow a player to plant either a pocket-sized or large strawberry for v or xxx coins, respectively. If another histrion lands on a small-scale strawberry, it volition steal some of their coins, while landing on a large strawberry will steal a star.

The Goomba on the map will either send yous to the next layer upwardly on the block, or way out toward the pudding where Bowser'due south infinite is set, simply too a Lucky Infinite, Vs. Infinite, and a Chance Fourth dimension. It is as well the fastest path to the star, so could end upwardly working in your favor depending on how yous roll.

Infinite State

The Space Land map in Mario Party Superstars.

Blasting off to our outset map from Mario Party 2 is the futuristic Space Land. This one is a two-star difficulty rating simply is deceptively complex compared to most boards. This sprawling map has a built-in timer that counts downwards each time a player passes over the eye infinite of the lath. Once it hits nil, a Bowser Axle will fire and travel diagonally from the meridian right to the bottom left of the board. If you are forth the path of the beam, you lot volition lose every unmarried money yous have.

The other hazard of this board to keep an eye out for is the spaceships. If you land on an Event Infinite, your character, and any other players on the path, will be chased by a transport partway across the map. Players can also visit the Snifit Patrol and pay them v coins to get on duty. What this does is cause the spaceships that are triggered by Event Spaces to extend the altitude they push players back beyond the board every bit they endeavor and escape the Snifit. Depending on where the star is, that may finish upward helping, or put yous way out of accomplish.

Horror State

Horror Land board overview.

The second board revived from the beloved Mario Party 2 is Horror State. This map has the highest difficulty ranking of whatever in Mario Party Superstars at a maximum five-star rating, and information technology is well deserved. Not only is the layout complex, but the gimmick makes things even more challenging. Every ii turns, this map will transform betwixt a solar day and dark version, or it tin can be changed immediately if someone lands on an Consequence Space. Different paths, Boos, and the special King Boo are just available either during the day or night, while Whomps cost coins to move to achieve unlike paths during the twenty-four hours, merely cannot be moved at nighttime.

There are a ton of routes to take, and the star tin can show upward all over. To help get effectually, especially when paths can exist blocked, at that place are unique Mr. I spaces that tin can move you clear beyond the lath at the cost of iii coins at nighttime, or 6 during the mean solar day. At that place'due south as well the Mystery Mansion at the height of the map that's just open during the day where yous can pay to plow it to dark. Switching the fourth dimension will exist a major cistron in trying to access the star, also as preventing others from reaching it.

Woody Forest

The Woody Woods map.

The last map in Mario Party Superstars comes from the terminal of the N64 trilogy, Mario Party 3. Woody Woods, if you can believe information technology, is a forest-themed board with a iv-star difficulty rating. It is described as a forest that causes anyone who goes inside to lose their manner, and the pattern certainly attempts to make you lot experience this manner. There are more branches in this level than any other, only these aren't just forks you can selection and cull where to go. Each has a signpost that dictates which path y'all will take automatically, and they will bandy directions after every turn. The Consequence Spaces volition change the associated sign's direction, but it will always turn at the end of a round no matter what.

There'southward a special Monty Mole space near the top of the map who yous can pay a random corporeality of coins if you want to alter all the signs at once to prevent another player from having a chance at reaching the star. At that place are as well ii special copse, a green and imperial ane, that take Outcome Spaces tied to them. Land on the dark-green one and y'all can get a Coin Fruit or Dice Fruit, the former giving yous extra coins and the latter some other dice cake. Striking the majestic one, though, volition make you either lose coins or hit a special die cake that sends you in reverse. Reaching the star on this map is one of the almost challenging due to how lucky you have to become with your rolls and the signs working in your favor.

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Mario Party Superstars All Maps,

Source: https://www.digitaltrends.com/gaming/what-maps-are-in-mario-party-superstars/

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