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Dvinity Original Sin 2 Builds

So, what kind of builds have you tried in DOS2?

What are builds, you ask? They're only ane of the almost important parts of Divinity Original Sin 2, no big deal. Basically, information technology'southward how the player uses stats, skills, and gear to create the perfect character for their playing mode. So, what kind of build should you utilise? That depends on a lot of factors - different people do well with different builds. Here are 10 builds that I retrieve yous should give a attempt, but it's a adept idea to do some tweaking to find out what works best for y'all.

10. Summoner of Sparks Summoner/Warrior Build (Swell for Flame and Physical Harm)

Not only tin can you lot summon this gigantic incarnate, you tin can besides practice heavy attacks yourself!

This build combines summoning, warfare, and pyro skills to pack a punch. Yous ideally beginning with a conjurer character, rebalancing your stats and so that it's more focused on intelligence, wits, summoning, and pyro skills. The central to this build is the master of sparks spell, which sends flaming sparks flying during melee attacks. Another important role is your incarnate, which you should summon in flames. Not only volition your flame skills decimate your enemies, your incarnate volition exist and then powerful that it'll tower over most of the voidwoken.

What summoner of sparks excels in:

  • High intelligence stats increase the damage of your spells.
  • Master of sparks, the chief signal of this build, tin can exist used to spread sparks that buff your political party'due south melee attacks.
  • Having more than 10 summoning points gives you a god-tier incarnate.
  • Beingness able to buff both yourself and your incarnate gives yous an extra reward!

Build details:

  • It's best to kickoff with a conjurer for this build. Start with +2 point in intelligence, +i in wits, +1 in pyro and +ane in summoning.
  • Focus on your intelligence, wits, retentivity, summoning, and pyro skills. Intelligence will be the about important stat, but yous'll need a lot of memory and then that yous don't forget all of your skills! You'll eventually want ten summoning points  for that huge incarnate.
  • Armor should be balanced with unlike types, and then you may need to raise your strength a chip.
  • Try using a burn down staff to amp up your pyro attacks.
  • You'll use flame skills such as ignition and searing daggers, just you lot'll also apply conjure incarnate and its associated spells. When you employ Primary of sparks, whirlwind is a skillful skill to have, so y'all'll need warfare points.
  • The race of your character doesn't thing that much for this build, but an elf or a lizard would do well.

nine. Elf Rogue Warfare/Scoundrel Build (Great for Getting a Kill In, Then Getting Out)

Sebille can give y'all plenty of advice about sneaking... If she doesn't kill you commencement.

The peachy affair about rogues is that they can go in for the impale and and so sneak out, and this build helps yous do that even amend. It focuses on scoundrel skills, warfare skills, finesse, and wit so that rogues tin do massive disquisitional hits. Information technology also helps that elves have flesh sacrifice equally a natural ability, which makes this build do even more damage.

What the elf rogue warfare/scoundrel build excels in:

  • Allows y'all to bargain a crit, then get out of there. No shame in running!
  • Learning enrage and having the flesh sacrifice ability gives this build a huge damage boost.
  • Having the backstabber talent allows your character to sneak upwardly on the enemy in the all-time way possible - by stabbing them in the back, of class!

Build details:

  • Plain, you'll desire to be an elf rogue.
  • You'll want to give yourself 13 points of finesse to start with, but later give yourself 12 wits for the critical hitting chance and initiative. Proceed to focus on finesse as yous level upwards.
  • For starting skills, pick backfire, adrenaline, and enrage. These skills will give y'all the opportunity to deal more harm, while besides allowing you to sneak if you need to.
  • Focus on armor that gives you lot actress finesse and/or wits, while besides looking for gear that gives you scoundrel and warfare points.
  • Pick the backstabber talent so that your character can sneak in for the kill.

8. Lizard Wizard Geomancer/Pyromancer Build (Dandy for Causing Explosions!)

Being able to breathe fire, The Red Prince knows all near pyromancy.

Are you lot a pyromaniac? Do yous similar making things explode? It's alright, no judgment hither - explosions and flames are actually very useful in the globe of DOS2. The pyro skills in this build will let y'all burn the battlefield to a crisp, while your geomancer skills give you the option to brand information technology explode.

What the cadger wizard geomancer/pyromancer build excels in:

  • Burn down your enemies, so add toxicant to the mix to explode them into pieces!
  • Being a lizard ways that you lot gain the fire breath skill naturally and go two extra intelligence points. Having scales isn't and so bad sometimes.
  • This build volition allow your grapheme to bargain status ailments such every bit poisonous substance and called-for.

Build details:

  • Existence a lizard is a good thought for this build due to the burn down jiff skill and the extra intelligence points. Yous'll want to give yourself fifteen intelligence to offset with, while also giving yourself a pyromancer and geomancer signal. Continue to focus on these stats.
  • Choose the wizard class and so that you can dual wield two poison wands (no, it'southward non simply considering it rhymes).
  • For starting skills, cull a fire skill such as ignition or searing daggers, then cull poison dart to crusade a poisonous explosion. Fossil strike helps because it creates an oil surface that can exist attack fire.
  • To avert being damaged past your ain poison, you might desire to exist undead or choose the zombie talent, which lets yous heal from poison (the downside is that you'll be damaged past regular healing items). You'll also want gear with plenty of magic armor.

7. Warfare/Polymorph Build (Neat for Lowering Physical Armor)

Metamorph is such a cool class that it goes from wielding tentacles to turning foes into chickens.

I've always liked the metamorph class. You can abound horns, tentacles, and wings, and even turn your opponents into chickens! There's already a lot of possibilities as a metamorph, only combining polymorph skills with warfare is what helps this build pack a punch.

What the warfare/polymorph build excels in:

  • Lower your enemy's physical armor, and so turn them into a craven! Unfortunately, the enemy will change back eventually.  Pork tastes better anyway.
  • The ability to grow wings and become invisible give you an actress reward on the battlefield. This gives you more mobility and lets you  sneak around.
  • Warfare skills such as thick of the fight give your physical attacks a huge damage boost.

Build details:

  • You'll want to start as a metamorph. Race isn't very important in this case, so try mixing and matching.
  • Mainly focus on strength (past level 21 you should have around 54), simply you lot can besides give yourself xvi memory to add more skills. Add 26 wits to get an extra critical hit take a chance if you'd like. Requite yourself 4 points in polymorph and 10 in warfare, and use gear that gives yous points in all of these.
  • For talents, motion-picture show of wellness gives y'all extra vitality for your warfare, which is bang-up for this build. Walk it off reduces status durations, and executioner gives you AP for a killing blow.
  • You'll want to learn a lot of the polymorph skills, only tentacle lash is vital - it does a ton of damage in this build, and can cause cloudburst in enemies. Chicken claw is a must as well, and skin graft can remove some condition ailments.
  • Make sure you learn a warfare skill, such as thick of the fight, that gives y'all and your political party a damage heave. Cyclone and battering ram are also good for dealing massive damage.

6. Two-Handed Berserker Warrior Build (Great for Vitality, Damage, and Critical Hits)

Why non do fifty-fifty more damage with that gigantic sword?

This build is a lot similar the terminal one, only information technology also focuses on your character's health. After all, what'south the signal of existence insanely strong if yous die instantly? Though this ii-handed build deals a great corporeality of damage, information technology likewise makes sure that your character lives to see their enemies fall.

What the 2 handed berserker warrior build excels in:

  • Its focus on strength, warfare skills, and two handed weapons give it a great damage output.
  • Focusing some of your points on necromancer abilities gives you extra healing when you make the enemy lose HP. Since this build focuses on physical impairment, this is a major plus!
  • Having the motion picture of wellness talent gives your character vitality for each point of warfare. Since your goal is to have x warfare points, this means that your character will be very healthy!

Build details:

  • You'll want to be a knight. Race doesn't matter much for this build.
  • By level 17 you should have 40 strength, just also requite yourself 12 memory and 27 wits. You'll want 10 warfare points, while also giving yourself iii in necromancer and two in polymorph. Put eight points into ii handed weapons for actress critical hit damage.
  • You'll want the picture of health talent, and yous might as well want to endeavor opportunist - it lets you practise attacks of opportunity. Since you're doing then much damage, this will exist very helpful.
  • It helps to get armor that gives you more forcefulness, vitality, warfare, and necromancer points. Of course, you'll need a two-handed weapon.
  • Tentacle lash, enrage, and whirlwind are all must-haves. Spread your wings and chicken claw are also helpful.

5. Elemental Conjurer Build (Great for Buffs and Elemental Attacks)

If yous use this build, you lot tin buff your team while also dishing out powerful spells.

Do you like using spells to cause mass destruction? If so, this build might be the one for y'all. Non only is this build good for dishing out elemental damage, information technology'due south also good for providing buffs to your team, which makes the elemental conjurer the ultimate support graphic symbol.

What the elemental conjurer build excels in:

  • Their many buff abilities hateful that they can share their power with the whole team, not only themselves. Share the wealth!
  • Their powerful summoning ability means that their incarnate can really pack a punch.
  • This build has some points in every elemental power, which means they can larn a mix of dissimilar spells.

Build details:

  • Get-go as a conjurer. A homo, an elf, or a lizard works best.
  • Start off putting 13 points into your constitution, and a indicate in summoning and pyro skills. You'll desire to use summon incarnate, a skill to buff your incarnate, and a pyro spell such as ignition every bit your starting skills. As you move on, you'll want every skill for your incarnate that y'all can observe.
  • By level twenty y'all should take 32 constitution, 47 wits, 20 memory, fourteen finesse, and nineteen intelligence. Y'all should likewise have 21 summoning and nine geomancer.
  • The torturer talent means that status ailments inflicted last longer, so information technology would be good to outset with that. The ignition spell works great with this talent to fry your enemies. Also endeavour elemental totem to accept reward of magic surfaces, fortify to protect yourself and allies, and dominate heed to have advantage of your magic armor reducing attacks.
  • As you level up, focus on your summoning skills the most to get over 10, which gives you a powerful incarnate and some groovy buffs. You lot'll also want to residue out your elemental skills - you'll want 3 in hydrosophist, polymorph, and pyro. Give yourself ii scoundrel points for the critical hit run a risk.
  • Focus on magic armor the most, simply besides give yourself plenty of physical armor. A wand and a shield work well.

iv. Elf Ranger/Summoner (Great for Both Ranged and Upwardly-Shut Attacks of Different Types)

A combination of melee and ranged attacks makes this build a good choice.

Here we have some other build that involves summoning. This one is especially great fordoing ranged attacks from afar, while your incarnate deals the melee attacks. It makes for a dainty little decoy on the battleground, don't you think?

What the elf/ranger summoner build excels in:

  • Having the incarnate bargain upward close attacks means that your grapheme can step back and take less damage.
  • Starting out with the dimensional bolt skill gives you the ability to brand different types of surfaces for your incarnate to spawn on, which gives it different elemental skills.
  • With this build, depending on what weapon you utilise and what type of incarnate you lot have, you lot tin can exercise a residual of physical and magic damage.

Build details:

  • Showtime as an elf ranger. Put 15 points into finesse, while putting one into summoning and huntsman. Y'all'll want to go up to 10 summoning points somewhen for a bigger incarnate.
  • In terms of skills, start out with summon incarnate, dimensional bolt, and marksman fang. You'll want to get whatever skills you can find that buff your incarnate after, while also grabbing some strong huntsman skills.
  • Get armor that focuses on finesse, merely make sure yous have magic armor so that your elemental surfaces don't accidentally hurt you if yous step in them (your incarnate may like fire, only your character might not feel the same way!). In terms of weapons, effort out different things to run across what works for you.

three. Elemental Archer (Groovy for Ranged Damage and Status Ailments)

Equipped with his trusty crossbow, Ifan knows a peachy deal about archery.

Attacking from afar is always fun, but it's even better when you can poison and burn your enemies. With different types of elemental arrows, this build can seriously damage magic armor, but it tin likewise practise physical damage if needed. In curt, the elemental archer can deal with all types of enemies on the battlefield.

What the elemental archer excels in:

  • This build is balanced in both physical and magic impairment, letting your character adapt to whatever enemy.
  • Attacking from afar means that y'all don't have to become right in the middle of the battlefield - that's less harm for you!
  • Using elemental arrows can practice all kinds of things to your enemies. You can set them on fire, poisonous substance them, shock them… There'due south a lot of different means to make them suffer.

Build details:

  • Start as a ranger. An elf, a human, or an undead human would work well.
  • First out putting 13 points into finesse, while putting one point into huntsman and scoundrel. Let finesse be your primary focus. Past level 21 yous should accept 69 finesse, 15 constitution, and 47 wits.
  • Equally y'all level upwardly, you'll desire ten warfare. By level 21 you should accept seven scoundrel and 4 huntsman. Give yourself a small balance of magic skills (no points in summoning or necromancer, only a few in the rest), and you'll desire about 12 ranged weapon points.
  • For armor, focus on a residue of physical and magic. Go gear that gives yous finesse, huntsman, ranged, scoundrel, and wits points. A crossbow would piece of work well, and be sure to collect elemental arrows!
  • For starting skills, choose elemental arrowheads, adrenaline, and chloroform. Enrage is a must have, since it gives you more critical hits, and tactical retreat allows you to step back when you need to. Pyro skills such as ignition and bleed fire will besides requite you a chance to continue your enemies burning.

two. Necromorph Build (Keen for Destroying Physical Armor)

Use cool polymorph skills while also harnessing the power of the undead.

Ah, the joys of being friendly with the dead (or being dead, if you lot're an undead character). Both necromancy and polymorph have great abilities, and if you combine them, it's a match made in sky. If you lot're tired of enemies with high physical armor always getting in your way, attempt this build out.

What the necromorph build excels in:

  • The combination of necromancy and polymorph skills ways that your character volition be able to get rid of physical armor with piddling effort. That ways more than direct hits!
  • This build's loftier warfare points gives its physical attacks a massive boost.
  • Putting some focus on scoundrel points increases this build's disquisitional hit modifier, which means fifty-fifty more harm!

Build details:

  • Try starting as a polymorph. As for race, an elf would exist skillful, but endeavour different things.
  • Focus mainly on intelligence while also giving yourself enough of wits. Focus most of your points on warfare and scoundrel. Having scoundrel will increase the disquisitional hit modifier, and warfare increases physical attacks.
  • Past level 21 you should have 15 strength, 14 finesse, 48 intelligence, 19 constitution, 17 memory, and 38 wits. Yous should also accept five necromancer, iv polymorph, 10 scoundrel, and 12 warfare.
  • Claret rain is a good skill for a concrete build, every bit are craven claw and mosquito swarm. Backlash is too adept for sneaking up on the enemy, and corrupted blade is good because information technology sets decaying and diseased.
  • For weapons and armor, endeavor a dagger and a shield. This gives you the chance to backstab and increases physical armor. Get armor that gives yous extra intelligence and wits.
  • In terms of talents, try elemental analogousness - information technology lowers the AP toll of spells by i point when standing in a field of the same element. Y'all can also effort picture of wellness for the extra vitality.

1. The Gatekeeper (Great for a Balance of Attack and Defense)

While your armor protects yourself, your attacks exercise massive damage.

Though being extremely powerful and destroying your enemies is fun, it's likewise good to have a balance betwixt set on and defense. I say that being able to accept hits while also doing peachy damage is definitely a win-win. Overall, this build is proficient as a shield for protecting party members, which is always welcome!

What the gatekeeper build excels in:

  • Its rest between attack and defense makes it good in the battlefield, both for slaying enemies and protecting party members.
  • Should yous happen to lose all of your armor and take a few hits, necromancer skills tin can aid you take your wellness back.
  • Focusing on warfare and scoundrel points gives you attacks that pack a punch, while too giving you lot a groovy disquisitional multiplier.

Build details:

  • You'll probably want to exist a human, undead or non. Beginning off equally a rogue and give yourself 13 finesse, along with one bespeak of warfare and scoundrel. Focus on finesse, wits, scoundrel, and warfare points as you lot move on.
  • By level 20, you lot should take xv forcefulness, 54 finesse, 22 constitution, 19 memory, and 49 wits. You should also have 11 points in scoundrel and thirteen points in warfare.
  • You lot'll want armor that gives you extra finesse and wits points, while of class focusing on physical armor. For a weapon, use a dagger and a shield for extra physical armor and the ability to backstab.
  • The backlash skill is slap-up to start out with for some good harm, every bit well as bouncing shield, tentacle lash, and battle stomp. Skills such as heart of steel and bone cage which boost physical armor are also very helpful. Information technology likewise helps to take frost armor, which raises magic armor.

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Dvinity Original Sin 2 Builds,

Source: https://www.gamersdecide.com/articles/divinity-original-sin-2-best-builds

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