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2016 video game

2016 video game

Telephone call of Duty: Infinite Warfare
Call of Duty Infinite Warfare cover.jpg
Developer(s) Infinity Ward
Publisher(s) Activision
Director(s) Jordan Hirsh
Producer(south) Jack O'Hara
Designer(s)
  • Andrew Thompson
  • Jacob Minkoff
Developer(s) Daniel Nelson
Artist(southward) Brian Horton
Author(s)
  • Taylor Kurosaki
  • Brian Bloom
Composer(south) Sarah Schachner
Series Call of Duty
Engine IW 7.0
Platform(s)
  • Microsoft Windows
  • PlayStation four
  • Xbox One
Release November 4, 2016
Genre(s) Starting time-person shooter
Way(s) Single-player, multiplayer

Call of Duty: Space Warfare is a 2016 get-go-person shooter video game developed by Infinity Ward and published by Activision. It is the thirteenth installment in the Call of Duty series and was released worldwide for Microsoft Windows, PlayStation four, and Xbox One on November four, 2016.

Development of Infinite Warfare began during 2014. It is the start title by Infinity Ward under the new iii-year development cycle for the Call of Duty series. The game's campaign is centered around a battle for the Solar System, which the Settlement Defence Front (SDF), a hostile forcefulness who are the main antagonists, are attempting to take over. The role player takes command of Lieutenant Nick Reyes of the Special Combat Air Recon (SCAR). They have their own transforming fighter, named "Jackal", that they tin customize every bit well as a central hub ship named Retribution.

Infinite Warfare 's annunciation trailer was noted for its strong negative reaction; it was the second-most-disliked video on YouTube at the fourth dimension. Commentators attributed this to Call of Duty fans expressing frustration at the direction the series had taken, specifically that the game and its predecessors had futuristic settings. Nevertheless, the game received more often than not positive reviews upon release; it received praise for its gameplay, characters, and Zombies fashion, simply criticism for its multiplayer way, while its single-player campaign received mixed opinions. Information technology was named as Best Shooter at E3 by Game Informer and was nominated for several awards. Infinite Warfare underperformed in sales compared to previous Call of Duty titles, though it was the top-selling game in the US in November 2016.

Special editions of Infinite Warfare were released with a remastered version of Phone call of Duty 4: Modern Warfare, entitled Phone call of Duty: Modern Warfare Remastered.

Gameplay [edit]

Entrada [edit]

Similar to the previous games in the serial, Space Warfare is a first-person shooter. As the game introduces a new setting, outer space, new gameplay mechanics, such every bit zilch-gravity environments, are included.[1] [two] [3] Players are equipped with a boost pack, and a grappling claw, which permit players to move in these zilch-gravity environments easily. As the game is set in infinite, players can visit different planets, satellites and asteroids in the Solar Arrangement.[4]

Assuming control of Helm Nick Reyes, a Tier one Special Operations pilot, players engage in aerial combat with enemies using his transforming fighter, the Jackal.[5] Aeriform combat is non on-rail, as players can freely control the Jackal with few limitations. According to Infinity Ward, both space combat, and the franchise'southward signature "boots-on-the-ground" gameplay are the game'due south fundamental focuses.[six] Transition between space combat and boots-on-the-ground gainsay is seamless with no loading screen.[seven]

Players proceeds admission to Retribution, a primal hub world. In Retribution, players can view their progression, and beginning principal campaign missions, and secondary quests chosen "Ship Assaults" which gives them corrective and customization items, upgrades to the Jackal, likewise as new story details.[8] [9] Reyes too has a wrist computer, which allows him to hack into enemies' gadgets and machines such as robots. It can as well be used to telephone call in reinforcements at some campaign scenarios.[4] The game also features two new difficulty modes, Specialist and #YOLO, unlockable subsequently initial completion of the campaign. In the onetime mode, wellness regeneration does not occur without Nano Shots, and weapons can be shot out from players' hands. Reyes' movement would be hindered if his legs are shot by enemies. In the latter mode, which as well implements the same features from Specialist, when players die, they need to restart the game rather than restarting from checkpoints.[10]

Multiplayer [edit]

Infinite Warfare introduces a major overhaul to the class arrangement chosen the "Combat Rigs". Similar to the Specialist organisation in Black Ops Three, there are six rigs in full, being Warfighter, Merc, FTL, Stryker, Phantom and Synaptic. All of which have different payloads, weapons, abilities and playstyles. For example, the Synaptic rig is designed for players who prefer to run and gun, while the Phantom rig is suited for players who want to play stealthily. Players can also gain access to several persistent perks, known as "Traits", which give players advantages in sure gainsay situations. Additionally, the game retains the chain-based momentum movement system of Black Ops 3, assuasive players to perform thrust jumps, sliding, and wallrunning.[11]

The game features hundreds of both primary and secondary weapons. Players tin gain access to several types of weapons, including traditional ballistic weapons and melee weapons, futuristic energy weapons, and unlike kinds of grenades, such as the Seeker Grenade and the Black Pigsty Grenade. Players can add attachments on them to heighten their efficiency. The game also introduces a new weapon crafting organisation. In a multiplayer lucifer, players earn "Salvage" points, which can be consumed to buy Paradigm Weapons, variants of existing in-game weapons. For each gun, there are four types of prototypes, classified into iv groups, namely Common, Rare, Legendary and Epic. All of which grant players gameplay advantages known equally the "Gun Perks".[12] Scorestreaks return in Infinite Warfare for players who have earned sufficient points in a friction match. Scoresteaks offer players perks such as the ability to deploy UAV and counter-UAV, and the ability to summon a R-C8 robot, an armored robot designed to defend the role player and impale other opponents.[13]

Zombies [edit]

The game too features a cooperative multiplayer Zombies mode, which has its own gameplay mechanics and story, carve up from the entrada.[6] The fashion is designed to be more accessible to new players, with new features such as sharing points and teambuy doors, besides as keeping the core gameplay of the mode intact, such equally perks and power-ups. A new characteristic, Fate and Fortune Cards, is introduced similarly to the Gobblegums in Phone call of Duty: Black Ops III; the cards offer temporary boosts in-game to the players, merely unlike Gobblegums they are activated through betoken earning, and players can select any of the v cards they accept equipped at whatever time, not one at a time like the Gobblegum machine. Later initial utilize of five cards, players can refill their card deck for a price up to ii times in a match. Unlike the entrada and multiplayer modes, Zombies is not themed in space combat, and retains the normal movement system.

Campaign [edit]

Characters and settings [edit]

Kit Harington plays the story's main adversary, Rear Admiral Salen Kotch.

Infinite Warfare is set in the afar future, later Earth has been stripped of its natural resources every bit a effect of population growth and industrial expansion, prompting the nations of the earth to unite and grade the United nations Space Alliance (UNSA), a political organisation that handles matters of trade, travel, land claims and all efforts relating to man space colonization. The residents of Earth rely on colonies established elsewhere in the Solar System in order to mine planets and asteroids for resources. The value of these outposts, however, attracts militant radicals who seek to control them, which could place the countries of Earth in a difficult position. In response, the UNSA is defended by the Solar Associated Treaty Organization (SATO), a coordinated military structure that defends Earth and the UNSA'south holdings.[ix] Prior to the events of the game, a new hostile faction emerges on Mars, calling themselves the Settlement Defense Front end (SDF), a totalitarian authorities consisting of erstwhile UNSA colonies that broke away during a previous war of secession. Following years of a troubled stalemate with the Front, relations accept deteriorated to a point where the unabridged Solar System is poised on the brink of war.

Every bit the newly appointed helm of the UNSA Warship Retribution, Commander Nick Reyes (Brian Flower), a Tier one Special Operations pilot of the Special Combat Air Recon (SCAR), is tasked to lead a coiffure to defeat the Settlement Defence force Front end on Earth, as well as journeying to outer space and beyond other planets in the system using space-based fighter craft, referred to as Jackals, to terminate the Front end from taking over the entire Solar Arrangement.[9] Assisting Reyes in the fight against the SDF are his mentor Admiral Fredrick Raines (John Marshall Jones), Reyes' wingman and all-time friend Lieutenant Nora Salter (Jamie Gray Hyder), his robot sidekick E3N "Ethan" (Jeffrey Nordling), and the SATO Marines including Staff Sergeant Usef Omar (David Harewood), Corporal Sean Brooks (Jason Barry) and Private Todd Kashima (Eric Ladin). Other notable allies include Retribution Navigator Victor "Gator" Diallo (Omid Abtahi), Tigris warship captain Maureen Ferran (Claudia Christian), and Retribution Master Engineer Audrey "Mac" MaCallum (Claudia Black). Facing Reyes and his allies in battle is the commander of the starship Olympus Mons, and leader of the SDF, Rear Admiral Salen Kotch (Kit Harington), and his senior commander Akeel Min Riah (Jim Pirri).[14] UFC fighter Conor McGregor makes a cameo advent as SDF Captain Bradley Fillion, while Formula Ane racer Lewis Hamilton appears equally Retribution Electro-technical Officer Carl Hamilton.

Plot [edit]

In the far futurity, a UNSA special forces team is sent to a cloak-and-dagger UNSA weapons enquiry facility on Europa where a prototype weapon is existence developed, resulting in the SDF seizing the installation. The UNSA team recover the epitome and initiate the facility'due south self-destruct, but are captured by the SDF and subsequently executed past ane of the SDF's principal commanders, Admiral Kotch.

On World, Reyes expresses his opinion to Admiral Raines that the SDF set on is tantamount to a declaration of state of war and that the UNSA should be preparing a counterattack. However, Admiral Raines explains that the UNSA's leaders exercise not want to escalate the situation, peculiarly during the Fleet Week celebrations where the entire UNSA fleet gathers at Geneva. Invited to relish the festivities, Reyes links up with his wingman Salter and is assigned the experimental E3N for evaluation. Suddenly, the UNSA's AATIS defense cannons, hijacked by the SDF, open up fire on the assembled fleet; simultaneously, an SDF assault force invades Geneva. Reyes manages to fight his way to the AATIS control tower, where he shuts down the AATIS cannons and apprehend Riah, the SDF spy responsible for sabotaging them. Reyes and so accompanies the surviving UNSA ships into orbit to oppose the attacking SDF armada. The SDF'due south flagship, the Olympus Mons, of a sudden arrives and destroys more UNSA ships before it is forced to retreat. The battle is a disaster for the UNSA, every bit simply two ships survive the boxing: the carrier Retribution, to which Reyes is assigned, and the destroyer Tigris.

Upon landing on the Retribution, Reyes learns that both the send's captain and the executive officeholder were killed in boxing, leaving him every bit the highest-ranking officeholder of the ship and its de facto captain. Admiral Raines promotes Reyes to commander and orders him to retake the cargo port on the Moon from the SDF. Later on successfully liberating the Moon, Reyes is tasked with delaying the SDF for as long as possible until the UNSA can rebuild its armada. At this betoken, Reyes tin can commence on a number of optional missions to assail key SDF targets, besides as a strategic refueling belfry on Titan, crippling the SDF'southward fuel supply. Later, he is sent to investigate a disturbance at an asteroid mining station well-nigh Mercury, only to find it was a diversion while the SDF destroys the Tigris, leaving the Retribution equally the sole remaining UNSA ship.

Learning that Riah is carrying a buoy meant to point the main SDF fleet to invade Globe, Reyes devises a programme to use the beacon to lure the SDF fleet correct into the withal-operational AATIS guns. The program goes awry when Riah escapes, destroys the AATIS guns, and kills himself to trigger the beacon. The SDF arrives and the Olympus Mons destroys UNSA headquarters, killing Admiral Raines.

With no other options, Reyes uses the opportunity to board and commandeer the Olympus Mons. He manages to fight his way to the span and kill Admiral Kotch. He then takes the Olympus Mons and Retribution to Mars, where he intends to use the ship to destroy the SDF'southward orbital shipyard and cripple their armada in return. While the attack is successful, the Mons is damaged to the bespeak its weapons are inoperable, and with few other options, Reyes orders it to ram the shipyard. As a result, the Ret besides suffers impairment and drifts into the Mons'southward flight path. Both warships crash onto the surface of Mars with the shipyard still intact.

Realizing that there is no way for them to get dorsum to Earth alive, Reyes rallies the survivors of the Retribution crew and leads them on one final assault on the shipyard. Nearly of the surviving coiffure are killed, but Reyes, Salter, Ethan and a few others make it to the shipyard, where they commandeer a destroyer. However, its weapons are disabled and the mooring clamps are locked. Ethan sacrifices himself to destroy the moorings while Reyes unlocks the destroyer's weapons and orders Salter to destroy the shipyard, despite him still remaining on it. Salter reluctantly opens fire, ejecting Reyes into infinite. He is able to spotter the SDF shipyard explode before shrapnel from its destruction punctures his adjust, causing him to suffocate.

Some time later, the UNSA honors Reyes and the Retribution crew's heroic sacrifice, stating that their devastation of the SDF shipyard was a decisive victory and that the SDF has been all but destroyed as a issue. Salter, who is ane of only 4 survivors from the Retribution, salutes a war memorial in Geneva listing the names of all of the UNSA soldiers who died in the conflict, including Reyes.

During the credits, the recorded messages of some of the deceased Retribution coiffure may exist heard.

Zombies [edit]

Characters [edit]

Space Warfare Zombies stars Ike Barinholtz, Jay Pharoah, Seth Green and Sasheer Zamata as the principal protagonists of the story: Aaron "A.J." Jordaniels, Andre Wright, Poindexter Zittermann and Emerge Simpson. They initially appear as aspiring actors, who are trapped inside a series of horror films by director Willard Wyler (Paul Reubens), where they play out the role of the films' classic characters. Throughout the flavor, the actors run into various celebrity actors who are too trapped in each film, including: David Hasselhoff, Kevin Smith, Pam Grier, and Cassandra Peterson who reprises her function equally Elvira, Mistress of the Nighttime. Jason Mewes has a minor voiceover role every bit himself, while Fred Tatasciore provides the vocalism of the demon Mephistopheles.

Plot [edit]

Some fourth dimension before the events of the game, horror film director Willard Wyler lost his married woman Alexandra to leukemia, causing a rift between him and his girl Winona. At some point, Wyler fabricated a deal with the demonic Mephistopheles, and unwillingly became a slave to him, forced to collect souls by sending them into alternating dimensions formed from his films, leading them to their deaths past the monsters of his creation. Over time, Wyler felt guilt for condemning countless victims, including Winona, to their doom, and secretly formed a programme to recruit actors who could enter his films and fight back, freeing Wyler from his prison house and defeating Mephistopheles.

After decades of elusive retirement, Wyler prepares for his comeback into the movie business. He invites iv aspiring actors: A.J., Andre, Poindexter and Sally, to his theater for an audience, but unbeknownst to them, he intends to trap the four within one of his own movies, "Zombies in Spaceland". The iv actors find themselves in an 80'south theme park, dressed equally the archetypes of the era. Equally the four try to survive the oncoming zombie horde, they discover unexpected help from famous actor David Hasselhoff, who has also been trapped in this movie for an unknown amount of fourth dimension as his Knight Rider character Michael Knight. With Hasselhoff'due south aid, the iv actors manage to fend off the undead, much to Wyler'due south chagrin, and observe a piece of an antiquity known equally the Soul Key. Equally the actors attempt to escape, they instead detect themselves in some other i of Wyler's films, "Rave in the Redwoods", set in a '90s campsite in the Redwood National and State Parks, where they go up against hordes of undead raver teenagers and sasquatches. As the actors traverse beyond the campsite, they run across director Kevin Smith, who has likewise been trapped here for an corporeality of time with his friend Jason Mewes. Kevin reveals that Jason died prior to the actors' inflow in the film at the easily of the chainsaw-wielding Slasher, who lurks the camp. The actors assist Kevin recover his retentivity, and convince him to help them escape the film. Nevertheless, the group soon uncovers through the memories that Jason, along with various other victims associated with Wyler, was killed by Kevin who was unknowingly the Slasher all forth. Kevin, as he fully recovers his memories, is forced to transform into the Slasher to kill the actors, simply is defeated.

The actors remember the second piece of the Soul Cardinal, and are immediately warped into Wyler's tertiary film, "Shaolin Shuffle", gear up in the backdrop of a '70s New York Metropolis. The group, now dressed in 70s clothes, find help from actress Pam Grier, who operates a martial arts dojo in the motion-picture show. Pam assists the actors in fighting Wyler's zombie horde, by giving them special martial arts skills and training. The grouping encounter Arthur McIntosh, a failed man of affairs who after consuming a mysterious chemical became the Rat Rex, capable of decision-making sewer rats at his will. The actors and Pam battle McIntosh and manage to kill him, while also retrieving the tertiary piece of the Soul Key.

The four actors are then teleported into Wyler'due south fourth film, "Assail of the Radioactive Thing", gear up in a 1950s beach expanse afflicted by a radioactive experiment. The actors meet horror film hostess Elvira, who is also trapped within this motion picture, and proceed to assist her in her plan to foil Wyler's scheme. Together, they battle against a combined force of zombies equally well as mutant crab-frog fusions and a giant radioactive beast dubbed Crogzilla. The coiffure assemble a nuclear bomb and detonate it within the Crogzilla'southward belly, bravado it to $.25. They then think the 4th piece of the Soul Key inside the Crogzilla'south eye.

The 4 actors are then teleported into the final film, "The Beast from Beyond", as they get in at a futuristic military machine station on an ice planet, where they battle against the Cryptid aliens from the Extinction series, too as a mixture of zombies from the previous four films. After fighting confronting a herd of Cryptids, the four retrieve the final piece of the Soul Key, and are seemingly teleported dorsum to Wyler'south theater, where he joyfully greets them. Without letting him explain himself, the 4 actors furiously send Wyler back into the Spaceland motion-picture show using his own method, but ultimately realize they have become slaves to the demon Mephistopheles in Wyler's place. Mephistopheles himself appears in forepart of the four actors, and threatens to consume their souls; the four then arm themselves for a final battle confronting the demon. After seemingly winning confronting him, the iv are teleported back to the theater, but nonetheless notice themselves unable to escape. In reality, information technology is revealed that they are already trapped inside the Soul Jar, which contains pocket universes representing the theater also as each of Wyler's films. Meanwhile, Wyler enlists Hasselhoff's assistance in Spaceland again in an endeavour to escape the movie. He reunites with the 4 actors and reconciles with them as all five begin to plot their next movement.

Development and release [edit]

In 2014, Activision announced a three-year evolution cycle for the Call of Duty serial, in which Infinity Ward, Sledgehammer Games and Treyarch would take turns in releasing a Call of Duty video game every year and so as to extend each game's evolution fourth dimension.[15] Infinite Warfare is the third and the concluding game in the starting time bike, and it is the first video game adult past Infinity Ward since 2013's Call of Duty: Ghosts.[six] Development for the game dates as far back equally 2014.[16] According to Infinity Ward, the evolution team added many new ideas to the game, and put accent on the game's storytelling.[17] The team chose space as the game's setting as they believed that information technology can introduce new environments to players. To brand the game more than realistic, Infinity Ward had consulted several military experts.[vii] The team too wants to starting time an Infinite Warfare sub-series.[18]

Reveal [edit]

In February 2016, Activision announced that Infinity Ward would be the lead developer of 2016's Call of Duty game.[19] Infinite Warfare was officially confirmed by Activision when they announced that the company would not have a berth at E3 2016, and that their products would be shown through their partner, Sony Interactive Entertainment.[xx] Activision teased the game with a video, titled "Know Your Enemy", and a new ending for Black Ops 3's "Nuk3town" map, which shows a giant airship on height of the map.[21] [22] The game was leaked via PlayStation Shop on Apr 26, and the commencement trailer was revealed unofficially via Hulu prior to the game's official announcement.[23] [24]

In May 2016, Activision released the official announcement trailer for the game, a calendar week subsequently they trademarked the name of the game.[6] [25] The trailer of the game was officially revealed through a alive-stream on Twitch.[26] Every bit function of the reveal, Activision ran a social media game using a Facebook chat bot, which tasks the player to decode a message.[27] A remastered version of Call of Duty 4: Mod Warfare, entitled Modernistic Warfare Remastered, was released on PlayStation iv, Xbox One and PC alongside Infinite Warfare, merely available with the purchase of either the Legacy, Digital Deluxe or Legacy Pro edition of Infinite Warfare.[28] The first public piece of gameplay for the Infinite Warfare campaign was revealed equally a trailer during the Sony press conference at E3 2016.[29] [30] A gameplay video of the "Black Heaven" campaign mission was revealed at San Diego Comic-Con on July 21, 2016. As well revealed was the "Last" map pre-social club bonus for customers who pre-ordered Infinite Warfare.[31]

In August 2016, Activision sent mysterious metal packages to YouTubers in the Telephone call of Duty community. Each came with a combination lock and a countdown timer. A lawmaking was sent to all recipients to open the boxes once the timer reached 1 minute.[32] Each box contained a variety of 80's-themed dress, plus a cassette thespian and a VHS tape, which contained the reveal trailer for Zombies in Spaceland.[33] An Hard disk version of the trailer was released hours afterwards, along with a reveal of the game's new mechanics, as well as the "Zombies in Spaceland" bonus preorder pack, which contains a weapon camouflage, an animated actor menu, likewise as a "Fate and Fortune Card Pack" for use in the Zombies manner.[34] The official reveal of Infinite Warfare 's multiplayer mode took identify during the Call of Duty XP 2016 convention, which was held in early on September 2016.[35] [36]

Multiplayer beta [edit]

A multiplayer beta for people who pre-ordered the PlayStation four version of the game began on Oct 14. An Xbox One beta began on October 21, and the PC version did not have a beta.[37] The beta concluded on October 24.[37]

Downloadable content [edit]

Players who purchased the season laissez passer, whether it be separately or with sure special editions of the game, were to receive all four DLC packs for Infinite Warfare, released in four different waves during 2017, for a slightly discounted price (compared to that of all DLC packs purchased separately). Flavor pass holders were to also receive 1,000 Salvage credits, the game'southward in-game currency, and ten rare quality supply drops at the game's launch.[38] The get-go DLC pack, named Sabotage, was available to PS4 players on January 31, 2017, and to Xbox One and PC players on March 2, 2017.[39] The pack includes the new Zombies map Rave in the Redwoods, also as four new multiplayer maps: Noir, Renaissance, Neon, and Rule (remade from the MW2 map Afghan).[39] The second map pack, Continuum, was released on PS4 on Apr 18, 2017, and on Xbox One and PC on May 18, 2017; the map pack includes four MP maps: Turista, Scrap, Archive, Backlog (a remake of the MW2 map Rust), and one Zombies map, Shaolin Shuffle. The tertiary map pack, Absolution, was released on PS4 on July half dozen, 2017, and on Xbox One and PC on August 8, 2017; the map pack features the Zombies map Assail of the Radioactive Thing and four MP maps: Permafrost, Fore, Bermuda and Ember (a remake of the MW3 map Resistance). The last map pack, Retribution, will exist released on PS4 on September 12, 2017, and features the final Zombies episode The Animate being from Beyond, too as 4 MP maps: Carnage, Altitude, Depot 22 and Heartland (a remake of the Ghosts map Warhawk).

In addition to map packs, Space Warfare besides feature announcer phonation packs, replacing the regular voice over in multiplayer with other voices. A vocalism pack called "UK Special Forces" was released for free to all players, featuring the voice of player Craig Fairbrass (too known for his role as Gaz in Modern Warfare, Ghost in Modern Warfare 2, Wallcroft in Modernistic Warfare 3, and Tee in Space Warfare). Other voice packs feature various celebrities, including rapper Method Homo, YouTuber Ozzy Man Reviews, and comedian Ken Jeong.

Reception [edit]

Pre-release [edit]

Upon release of the initial trailer, the game was heavily criticized past the community for beingness too futuristic. The consensus held was that this had stemmed from frustration with the current management of the franchise, every bit consecutive installments released in the past few years had been set up in future settings and narratives.[54] [55] In response to the criticism, Activision CEO Eric Hirshberg stated that he knew "that in that location are people in our community who are cornball for the 'boots-on-the-basis-style gameplay' ... [but] ... we also have millions of people in our customs who want to have new innovative experiences in the game each year and Infinite Warfare is going to deliver that." He also stated that Call of Duty: Black Ops 2, whose trailer too received its fair share of dislikes, would go on to become the best-selling Call of Duty game at the time.[56] Every bit of June 30, 2021[ref], the trailer has received more than 3.95 million dislikes and is the 25th-nigh-disliked video on YouTube.[57] [58] [59]

Despite its pre-release criticism, Infinite Warfare was named Best Shooter at E3 by Game Informer.[lx] At the 2016 Game Critics Awards for the best of E3, the game was nominated for Best Action Game,[61] but lost to rival game Battleground ane.[62]

Post-release [edit]

Telephone call of Duty: Infinite Warfare received "more often than not favorable" reviews for the PlayStation 4 and Xbox One, while the PC version received "mixed or boilerplate" reviews, according to review aggregator Metacritic.[twoscore] [41] [42]

IGN gave the game a 7.vii out of x stating; "Despite its shift to interplanetary combat, Call of Duty: Infinite Warfare is a generally fun only inessential shooter."[50] Trusted Reviews awarded Space Warfare 4 and a half out of 5 stars, reasoning; "A solid campaign and the excellent "Zombies" mode volition see people stick around for a good while".[63]

The single-thespian campaign received mixed reviews. Trusted Reviews praised it equally the latest example of the improving quality of Call of Duty campaigns in recent years, complimenting the "immersive experience" thanks to an well-nigh complete lack of loading screens, although they felt the narrative was "a bit thin".[63] GamesRadar+ praised the dark and realistic tone, and thought the game was a departure from the typical sense of heroism in the serial.[48] Game Informer thought that Infinite Warfare still included some of the serial' usual elements merely carried greater emotional weight than its predecessors.[45] The story and characters received detail praise; Polygon and GameRevolution write the characters were the "strongest" and "most memorable" in the series, with Polygon feeling the writing for a Phone call of Duty campaign had never been bettered.[46] [52] IGN appreciated the dialogue and cast performances.[50] GameSpot also praised the characters and compared the game's structure to a pic, in contrast to past installments that felt like an episodic series.[47]

EGM, nevertheless, panned the narrative every bit one of the worst they'd experienced in some time; they criticized the label of Kotch and Kit Harrington's "lifeless acting", as well every bit the supporting characters' arcs that they felt were "rushed to an uncomfortable degree"; both EGM and IGN highlighted an example when Omar expresses his dislike of Ethan, but has bonded with him without explanation by the next mission.[44] [fifty] IGN wrote the campaign was "slow and plodding" and only marginally better than Call of Duty: Ghosts, which they saw equally a depression point of the franchise.[fifty] Destructoid chosen the entrada "average", thinking merely fans of Mass Issue and sci-fi would be swayed by it.[43]

Game Informer was pleased from a perception that the "frenetic" motility of gameplay in recent Telephone call of Duty installments had been toned downward for Infinite Warfare and harkened back to the series' older style.[45] While EGM enjoyed the multifariousness of gameplay in infinite, they felt that at times it was unclear every bit to where the player was meant to go or what their objectives were.[44] Destructoid felt that some of the gadgets used in the game were more entertaining in multiplayer.[43] The game's multiplayer was criticized by Trusted Reviews, writing they were saddened that it was non on par with previous entries.[63]

Sales [edit]

Infinite Warfare sold one.8 1000000 copies in its first week in US.[64] However, overall sales were down 50% compared to 2015's Telephone call of Duty: Blackness Ops III.[65] [66] [67] Activision was reported to exist expecting sales to be down due to the fact that Infinite Warfare was going to be a "new sub-serial" and that the Black Ops name carried brand weight with it.[68] [69] Despite wearisome initial sales, Infinite Warfare was the pinnacle-selling game in the US in November 2016.[seventy] [71] Activision reported in February 2017 that the game missed their sales expectations with one of the reasons cited being that the game "didn't resonate with fans".[72]

The PlayStation four version sold 105,764 copies within its start week on sale in Japan, making it the bestselling game of the week in the country.[73]

Accolades [edit]

References [edit]

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  2. ^ One thousand. Macy, Seth (May 2, 2016). "Call of Duty: Infinite Warfare Campaign Details Revealed". IGN . Retrieved May 3, 2016.
  3. ^ Futter, Mike (May 2, 2016). "Call Of Duty: Infinite Warfare, Modernistic Warfare Remastered Finally Confirmed With Trailer". Game Informer . Retrieved May 2, 2016.
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  5. ^ Osborn, Alex (May 2, 2016). "Infinity Ward Wants You To Alive The Meridian-Gun Fantasy In Call of Duty: Infinite Warfare". IGN . Retrieved May 3, 2016.
  6. ^ a b c d Te, Zorine (May 2, 2016). "Call of Duty: Space Warfare Release Date, Trailer, Gameplay Details Revealed". GameSpot . Retrieved May 2, 2016.
  7. ^ a b Makuch, Eddie (May 2, 2016). "Why Call of Duty Is Going to Space and What That Allows". GameSpot . Retrieved May 3, 2016.
  8. ^ Osborn, Alex (May two, 2016). "Call of Duty: Infinite Warfare Side-missions Provide In-game Rewards". IGN . Retrieved May 3, 2016.
  9. ^ a b c Lowe, Scott (May 2, 2016). "Phone call of Duty: Space Warfare – Everything You Need to Know". Activision. Archived from the original on August 4, 2016. Retrieved May three, 2016.
  10. ^ Donnelly, Joe (November three, 2016). "Call of Duty: Infinite Warfare has a permadeath YOLO mode". PC Gamer . Retrieved November 4, 2016.
  11. ^ Hussain, Tamoor (September ii, 2016). "Call of Duty: Infinite Warfare Multiplayer - Everything You Need to Know". GameSpot . Retrieved September 25, 2016.
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